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- All Implemented Interfaces:
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com.otaliastudios.cameraview.filter.Filter,com.otaliastudios.cameraview.filter.OneParameterFilter
public class ContrastFilter extends BaseFilter implements OneParameterFilter
Adjusts the contrast.
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Field Summary
Fields Modifier and Type Field Description private floatcontrast
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Constructor Summary
Constructors Constructor Description ContrastFilter()
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Method Summary
Modifier and Type Method Description floatgetContrast()Returns the current contrast. voidsetContrast(float contrast)Sets the current contrast adjustment.1.0: no adjustment2. voidsetParameter1(float value)Sets the parameter.The value should always be between 0 and 1. floatgetParameter1()Returns the parameter.The returned value should always be between 0 and 1. StringgetFragmentShader()Returns a String containing the fragment shader. voidonCreate(int programHandle)The filter program was just created. voidonDestroy()The filter program is about to be destroyed. -
Methods inherited from class com.otaliastudios.cameraview.filter.BaseFilter
copy, draw, getVertexShader, setSize -
Methods inherited from class com.otaliastudios.cameraview.filter.Filter
copy -
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Method Detail
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getContrast
float getContrast()
Returns the current contrast.
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setContrast
void setContrast(float contrast)
Sets the current contrast adjustment.1.0: no adjustment2.0: increased contrast
- Parameters:
contrast- contrast
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setParameter1
void setParameter1(float value)
Sets the parameter.The value should always be between 0 and 1.
- Parameters:
value- parameter
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getParameter1
float getParameter1()
Returns the parameter.The returned value should always be between 0 and 1.
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getFragmentShader
@NonNull() String getFragmentShader()
Returns a String containing the fragment shader.Together with getVertexShader, this will be used tocreate the OpenGL program.
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onCreate
void onCreate(int programHandle)
The filter program was just created. We pass in a handle to the OpenGLprogram that was created, so you can fetch pointers.
- Parameters:
programHandle- handle
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onDestroy
void onDestroy()
The filter program is about to be destroyed.
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