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- All Implemented Interfaces:
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com.otaliastudios.cameraview.filter.Filter,com.otaliastudios.cameraview.filter.OneParameterFilter
public class HueFilter extends BaseFilter implements OneParameterFilter
Applies a hue effect on the input frames.
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Field Summary
Fields Modifier and Type Field Description private floathue
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Constructor Summary
Constructors Constructor Description HueFilter()
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Method Summary
Modifier and Type Method Description floatgetHue()Returns the current hue value. voidsetHue(float hue)Sets the hue value in degrees. voidsetParameter1(float value)Sets the parameter.The value should always be between 0 and 1. floatgetParameter1()Returns the parameter.The returned value should always be between 0 and 1. StringgetFragmentShader()Returns a String containing the fragment shader. voidonCreate(int programHandle)The filter program was just created. voidonDestroy()The filter program is about to be destroyed. -
Methods inherited from class com.otaliastudios.cameraview.filter.BaseFilter
copy, draw, getVertexShader, setSize -
Methods inherited from class com.otaliastudios.cameraview.filter.Filter
copy -
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Method Detail
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getHue
float getHue()
Returns the current hue value.
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setHue
void setHue(float hue)
Sets the hue value in degrees. See the values chart:https://cloud.githubusercontent.com/assets/2201511/21810115/b99ac22a-d74a-11e6-9f6c-ef74d15c88c7.jpg
- Parameters:
hue- hue degrees
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setParameter1
void setParameter1(float value)
Sets the parameter.The value should always be between 0 and 1.
- Parameters:
value- parameter
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getParameter1
float getParameter1()
Returns the parameter.The returned value should always be between 0 and 1.
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getFragmentShader
@NonNull() String getFragmentShader()
Returns a String containing the fragment shader.Together with getVertexShader, this will be used tocreate the OpenGL program.
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onCreate
void onCreate(int programHandle)
The filter program was just created. We pass in a handle to the OpenGLprogram that was created, so you can fetch pointers.
- Parameters:
programHandle- handle
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onDestroy
void onDestroy()
The filter program is about to be destroyed.
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