Package 

Class TemperatureFilter

  • All Implemented Interfaces:
    com.otaliastudios.cameraview.filter.Filter , com.otaliastudios.cameraview.filter.OneParameterFilter

    
    public class TemperatureFilter
    extends BaseFilter implements OneParameterFilter
                        

    Adjusts color temperature.

    • Method Summary

      Modifier and Type Method Description
      void setTemperature(float value) Sets the new temperature value:-1.0: cool colors0.0: no change1.
      float getTemperature() Returns the current temperature.
      void setParameter1(float value) Sets the parameter.The value should always be between 0 and 1.
      float getParameter1() Returns the parameter.The returned value should always be between 0 and 1.
      String getFragmentShader() Returns a String containing the fragment shader.
      void onCreate(int programHandle) The filter program was just created.
      void onDestroy() The filter program is about to be destroyed.
      • Methods inherited from class com.otaliastudios.cameraview.filter.BaseFilter

        copy, draw, getVertexShader, setSize
      • Methods inherited from class com.otaliastudios.cameraview.filter.Filter

        copy
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Constructor Detail

      • TemperatureFilter

        TemperatureFilter()
    • Method Detail

      • setTemperature

         void setTemperature(float value)

        Sets the new temperature value:-1.0: cool colors0.0: no change1.0: warm colors

        Parameters:
        value - new value
      • getTemperature

         float getTemperature()

        Returns the current temperature.

      • setParameter1

         void setParameter1(float value)

        Sets the parameter.The value should always be between 0 and 1.

        Parameters:
        value - parameter
      • getParameter1

         float getParameter1()

        Returns the parameter.The returned value should always be between 0 and 1.

      • onCreate

         void onCreate(int programHandle)

        The filter program was just created. We pass in a handle to the OpenGLprogram that was created, so you can fetch pointers.

        Parameters:
        programHandle - handle
      • onDestroy

         void onDestroy()

        The filter program is about to be destroyed.