Data object representing a level a player can obtain in the metagame.
A PlayerLevel has three components: a numeric value, and a range of XP totals
it represents. A player is considered a given level if they have at least
getMinXp() and less than getMaxXp().
| public static final Creator<PlayerLevel> | CREATOR |
| boolean | |
| int |
getLevelNumber()
Returns the number for this level, e.g.
|
| long |
getMaxXp()
Returns the maximum XP value represented by this level, exclusive.
|
| long |
getMinXp()
Returns the minimum XP value needed to attain this level, inclusive.
|
| int |
hashCode()
|
| String |
toString()
|
| void |
writeToParcel(Parcel out, int
flags)
|
Returns the number for this level, e.g. "level 10".
This is the level that this object represents. For a player to be considered as
being of this level, the value given by
PlayerLevelInfo.getCurrentXpTotal() must fall in the range [getMinXp(),
getMaxXp()).
Returns the maximum XP value represented by this level, exclusive.
Returns the minimum XP value needed to attain this level, inclusive.