Data object representing the data for a saved game. This is immutable, and therefore safe to cache or store. Note, however, that the data it represents may grow stale.
This class exists solely to support parceling these objects and should not be used directly.
| public static final Creator<SnapshotEntity> | CREATOR |
| boolean | |
| Snapshot |
freeze()
|
| SnapshotMetadata |
getMetadata()
Retrieves the metadata for this snapshot.
|
| SnapshotContents |
getSnapshotContents()
Retrieve the
SnapshotContents associated with this snapshot.
|
| int |
hashCode()
|
| boolean | |
| String |
toString()
|
| void |
writeToParcel(Parcel out, int
flags)
|
Retrieves the metadata for this snapshot.
SnapshotMetadata
associated with this snapshot.Retrieve the SnapshotContents
associated with this snapshot. This object can be used to update the data of a
snapshot. Note that this will return null if this snapshot was not obtained via
SnapshotsClient.open(SnapshotMetadata).
SnapshotContents
for this snapshot, or null if the snapshot is not opened.