fun
GlTextureProgram(vertexShader:
String = SIMPLE_VERTEX_SHADER, fragmentShader:
String = SIMPLE_FRAGMENT_SHADER, vertexPositionName:
String = "aPosition", vertexMvpMatrixName:
String = "uMVPMatrix", textureCoordsName:
String? = "aTextureCoord", textureTransformName:
String? = "uTexMatrix")