GlFramebuffer

class GlFramebuffer(id: Int?) : GlBindable

Functions

attach
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common
fun attach(texture: GlTexture, attachment: Int = GL_COLOR_ATTACHMENT0.toInt())
bind
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common
open override fun bind()
release
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common
fun release()
unbind
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common
open override fun unbind()

Properties

id
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common
val id: Int