GlTexture

fun GlTexture(unit: Int = GL_TEXTURE0.toInt(), target: Int = GL_TEXTURE_EXTERNAL_OES.toInt(), id: Int? = null)
fun GlTexture(unit: Int, target: Int, width: Int, height: Int, format: Int = GL_RGBA.toInt(), internalFormat: Int = format, type: Int = GL_UNSIGNED_BYTE.toInt())