fun
GlTexture(unit:
Int = GL_TEXTURE0.toInt(), target:
Int = GL_TEXTURE_EXTERNAL_OES.toInt(), id:
Int? = null)
fun
GlTexture(unit:
Int, target:
Int, width:
Int, height:
Int, format:
Int = GL_RGBA.toInt(), internalFormat:
Int = format, type:
Int = GL_UNSIGNED_BYTE.toInt())